Sunday, May 6, 2012

ARCH 1101 EXP 2 - Spiritual Lightness in Crysis

Map 
Before entering the CryEngine 3 world, its best to look at the map of Nanashi Island to see possible routes to access the monument. Hummers are provided to cross Watanabe Hill. 


Concepts
The two concepts I chose for my building are based on two architects or architectural styles. Both are Japanese.
Sigeru Ban: " Lightness in Mass"
Sukiya Style: "Spiritual - The Crucial Exprience Beyond Perception"

Electroliquid Aggregation 
 After discussing with James, we decided to select two axonometrics and fuse them together to create one monument.


"The lightness of mass brings the crucial experience beyond perception" - Spiritual Lightness



Textures
Textures could vary in lighting during day and night experiences.


Landscape
The landscape for my building done through trial and error . I had a different landscape before, but the file was damaged so I made a new one.


My landscape was initially bigger, but I decided to submerge it to get the two lakes in the middle. The third was made using the water area tool. I subdivided my landscape into three parts, the rocky wastelands, the forest and the frozen tundra area.



Monument
Here is my monument imported from Sketch Up 7 into Cryengine 3.  I decided to name the building "Spiritual Lightness. The top half "Spiritual"connects with the bottom half "Lightness".



The journey starts at the hill of the monument. "Spiritual" enables tourist to to gaze into the sky, symbolizing the "heavens" with it open roof and the windows that transcend from on side to another. I decided to make the Spiritual building rest on top of the large structure representing "Lightness" on a hill give the tourist a rewarding view of the landscape.


"Transient Light from one plane to another plane by windows". The color texture with the ground on "Spiritual" matches the earth in relation to the environment.




Rooms are provided for clients to sleep and to shop as well as shown in this west side of the facade. The meeting rooms are at the east.


"Lightness" monument  at the bottom is a truly deceptive piece, evident by the light frame structure at the bottom holding an object with a seemly heavy mass or dark color. However, the central darker object could also have a material that has a lighter mass like the bottom frame holding on to it.


Underwater, People are allowed to swim and see "Lightness" in the water. (No Pun intended)


Access
There are couple of routes to access the side, mostly from uphill.


Access on side



There are two travel methods to access is building by the hills. One is by Vehicles, while the other is by foot.

Walking up the hill to the monument is possible, but the fastest and most relaxing way is driving. To enter the vehicle, press F on the "driving side". Shadows of the Spiritual Monument during the afternoon.





Lighting, Shadows & Particles
"Like a moth we are spiritually drawn to the light of interest"

 

"Whether by night" (Top of the Spiritual Lightness)



Light, Shadows and Water mixed in this cauldron of particles.




"Or by day.."(Bottom of the Monument in the water looking up at the interior of "lightness" being illuminated and surrounded by shadows)


Window Light with light at the far end.


Lighting is shown on the lighter texture of the "Spiritual" and the bottom part of "Lightness"



Scale comparison to building with textures 


Perfect place to look at the scenery on top of the "Spiritual Lightness" monument in the morning.



Shadows are more prominent in the tube of the "Lightness" during the day.


Architects, builders and engineers come to this building to marvel at this attraction, debate and exchange their ideas or to feel lightly spiritually at peace with themselves.


In a way, the lightness and spirituality of these two monuments provides a beautiful view of the landscape, "beyond perception" and tranquility to the mind.



Gamefront
The Cryengine file is available here on Gamefront. 







No comments: